Atari has secured a broad film deal with Universal Pictures that grants the studio rights to develop ten classic Atari video game properties into theatrical features. Entertainment 360 will produce the slate under this new partnership.

The first project moving forward is an original screenplay written by Matt Reilly and Carl Hampe. Universal has already committed to this initial film, which Entertainment 360 will shepherd through production. The deal represents a significant effort to mine Atari's legendary catalog for mainstream cinema, building on the growing appetite for video game adaptations in Hollywood.

This arrangement differs from typical game-to-film projects in its scope. Rather than securing rights property-by-property, Universal has negotiated a broad umbrella covering ten titles at once. The strategy allows the studio flexibility in developing projects while ensuring access to Atari's most recognizable franchises.

Atari's intellectual property has long attracted adaptation interest. The company owns some of gaming's most culturally resonant properties, including Pac-Man, Asteroids, Centipede, and Breakout. Previous attempts to translate these games into films have yielded mixed results, from the critically derided 1995 "Mortal Kombat" adaptation to more recent efforts focused on nostalgia-driven storytelling.

Entertainment 360 brings established production credentials to the partnership. The company has worked on studio tentpoles and genre projects, positioning it to navigate the challenges of adapting retro gaming properties for contemporary audiences.

The deal arrives as Hollywood continues investing heavily in video game adaptation. Recent successes like "The Super Mario Bros. Movie" and "Sonic the Hedgehog 2" have demonstrated commercial viability in this space, prompting studios to pursue similar franchises with established fan bases and global recognition.

The emphasis on original screenwriting rather than direct game plots suggests Universal intends to use Atari properties as springboards for new stories rather than literal adaptations of gameplay. Reilly and Hampe's approach will likely determine the tone and direction for subsequent projects in the slate.